ANOVA Test
The focus of this proposal is to use the analysis of variance (ANOVA) to test whether the video games influence behavior. There has been a general public concern on the risk factor of video games on the youth's behavior especially children under 18 years of age. Science Daily (2013) shows that video games are the risk factors to aggression and criminal behavior. Despite this assertion, there still a paucity of valid and reliable academic research on the risk factors of video games on behavior. This proposal attempts to fill the gap by using ANOVA to test whether the video games influence behavior.
Do video games influence the aggressive or criminal behavior?
ANOVA is an appropriate statistical test for the proposal because it will be used to test for a significant difference of two means. Using the ANOVA for the proposal, the researcher will be able to produce valid and reliable results by comparing the two means of sample data of the participants who believe that video games change behavior and participants who do not believe that video game change behavior. Thus, ANOVA is a statistical testing tool to answer the research question.
Statistical Notation Null and Alternative Hypotheses
Null hypothesis Ho: There is no statistical significance that the video games influence the aggressive or criminal behavior.
Alternative Hypothesis H1: There is a statistical significance that the video games influence the aggressive or criminal behavior.
Identification of Types of Errors
The proposal identifies type-I error and the type-II errors for the study....
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